install-duckdb
Install or update DuckDB extensions. Each argument is either a plain extension name (installs from core) or name@repo (e.g. magic@community). Pass --update to update extensions instead of installing.
SKILL DIRECTORY
설치 수와 최근 흐름을 기준으로 필요한 Agent Skill을 찾아보세요.
skills.sh API 기준방금 확인
Install or update DuckDB extensions. Each argument is either a plain extension name (installs from core) or name@repo (e.g. magic@community). Pass --update to update extensions instead of installing.
Sizes a Qdrant deployment before it is provisioned. Use when someone asks 'how much RAM do I need', 'how many nodes', 'how big should my cluster be', 'sizing', 'capacity planning', 'will N vectors fit', 'what instance type should I pick', or gives a vector count and dimensions and asks what to provision. Also use when an existing estimate needs checking before hardware or a cluster tier is bought.
Verify that every reference in a manuscript really exists and matches its metadata, catching hallucinated, corrupted or mismatched citations before submission. Use when checking a .bib file or reference list, after an AI assistant drafted citations, when a DOI may point to the wrong paper, when adding missing DOIs, or before camera-ready. Queries Crossref, OpenAlex and arXiv; zero dependencies.
Integrate Weaverse into an existing Shopify Hydrogen project — analyze codebase, convert existing components to Weaverse sections, set up SDK, configure routes, and preserve coding style. For projects not yet using Weaverse.
Generate self-contained HTML visualizations with Plannotator theming. Use for implementation plans, PR explainers, architecture diagrams, data tables, slide decks, and any visual explanation of technical concepts. Plans and PR explainers follow Plannotator's prescriptive approach; all other visual content delegates to nicobailon/visual-explainer.
Audit the decisions an implementing agent made, not its diff — a pure audit that traces the session's history into a decisions ledger, changes no code, and never blocks an unsupervised run. Working code still embeds architecture the user never chose; surface it because future work inherits it. Use when the user wants to review the decisions the AI made on their behalf, before merging or committing AI-implemented work, when integrating a delegated subagent's pass, or when a fix "works" but might be a point fix.
Use for authorized Android or iOS application reverse engineering and security testing, including APK or IPA analysis, runtime instrumentation, SSL pinning, and platform protection checks.
>- 관련 작업을 지원합니다.
Use when writing code that runs on a WordPress multisite network - switch_to_blog, network admin pages, get_sites, or capabilities that differ between site and network scope. Uses manage_network / manage_network_options and is_super_admin correctly, restores context with restore_current_blog, isolates per-site data, and never trusts a blog id from input. Prevents cross-site data leakage and network privilege escalation.
Guide Ane through structured reflection at end of day, end of week, after a decision, or after new learning material, producing Obsidian-compatible markdown and writing to the vault journal when the path is reachable. Use on ''journal'', ''reflect on today'', ''weekly review'', ''after-action review'', or asks that reference writing to the Obsidian vault. For a quick 4-line post-deliverable capture use /learned instead.
Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
Use when the user wants detailed travel itineraries with activities, logistics, day-by-day schedules, vacation planning, trip organization, or travel documentation.
Choose Roblox services, script locations, and execution contexts. Use for Luau types, serialization, module loading, streaming, and client-server data model questions.
Session wrap-up. Use when Ane types /wrap-up to close a session. Gathers git, errors, and pending actions, delivers a concise status report, then commits and pushes pending work, and offers opt-in post-commit follow-ups (skill improvements, skill-fit signals, learning capture). Pass "report" for a read-only status with no commit. Writes a continuation handoff prompt for the next session whenever named work is still open, one file per workstream so parallel sessions cannot overwrite each other; pass "continue" to force one.
Conversion-focused design that removes friction and guides users toward action through clarity, trust, and speed.
Cartographic principles for MapLibre GL JS — label and symbol legibility on imagery vs. vector basemaps, figure-ground for point icons, styling vector roads over aerial imagery, visual hierarchy, layer ordering for data injection, and accessibility. Use when styling a map, choosing text or symbol colors, making markers or roads readable on satellite/aerial imagery, or ordering layers correctly.
Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), \"no sound\", \"3D sound not working\", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated sound effects, music, voice or VFX sheets into a Roblox game.
Use Mergify merge queue to queue/dequeue PRs, to monitor and inspect the queue, and to diagnose a dequeued PR — whether it is queued, why it was dequeued, where its CI failure is, and what to do next. ALWAYS use this skill when queuing or dequeuing a PR in the Mergify merge queue, checking its status, finding out why Mergify dequeued a PR, pausing/unpausing the Mergify merge queue, or debugging a merge the Mergify queue did not make. Triggers on mergify queue, @mergifyio queue, @mergifyio dequeue, Mergify merge queue, Mergify queue status, why did Mergify dequeue my PR, Mergify dequeue reason, Mergify queue pause, Mergify batch, Mergify bisecting, CHECKS_FAILED, PULL_REQUEST_UPDATED.