unity-cli
Controls Unity Editors and projects from the command line, including a running Editor. Use to install or manage Editors, licenses, or projects, set up version control, build, test, edit scenes, run C#, or run any unity command.
SKILL DIRECTORY
설치 수와 최근 흐름을 기준으로 필요한 Agent Skill을 찾아보세요.
skills.sh API 기준방금 확인
Controls Unity Editors and projects from the command line, including a running Editor. Use to install or manage Editors, licenses, or projects, set up version control, build, test, edit scenes, run C#, or run any unity command.
Use when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB, USD/USDZ or STL for Unity, Unreal Engine, Godot, Roblox, three.js or Apple AR Quick Look. Also when an export arrives at the wrong scale (100x, 0.01), rotated 90 degrees, facing backwards, with extra leaf bones, without its animation, blend shapes or textures; when an FBX loses its metallic or roughness map; when a generated model needs its real size and its pivot on the floor; when making LODs or collision meshes (UCX_, -colonly) for an engine; when converting a folder of models in batch; or when checking an exported file by re-importing it.
Use when editing footage already on Scenario through MCP with a tool model, not a new generation: LUT grading, color correction, grain, vignette, blur, sharpen, glow, tint, desaturate, posterize, solarize, oilify, cubism, chromatic aberration, dodge and burn on a clip; trimming, splitting, reversing, resizing, re-encoding, frame extraction, image sequences; chroma key, green or blue screen removal to transparent WebM or ProRes MOV, background removal, segmentation masks, subjects as layers.
Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script.
Adds, removes, upgrades, and finds Unity (UPM) packages from outside the Editor. Use for package installs, checking package IDs and versions, or choosing which packages a game needs.
Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a Shrinkwrap cage, fixing volume loss after subdivision, preparing a low poly for baking, or auditing topology for spirals, 6-poles and triangles. Keywords: retopo, retopology, quad remesh, clean up an AI mesh, edge flow, low poly, bake prep.
Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.
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Use when color grading, color correcting, or relighting an existing video or still with deterministic code instead of a generative model: cinematic looks (teal and orange, film stock, bleach bypass, noir, duotone, faded 70s), golden hour, blue hour or day-for-night, log footage (S-Log3) to Rec.709, matching a reference image's colors, black and white with one kept or swapped color, .cube LUT export, a look comparison grid, or a grading showreel.
Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
Use when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement maps from a sculpt or high poly onto a low poly or retopo in Blender, including Multires bakes. Also when a bake has black or inverted patches, flat areas, cracks, seams, wavy lines or AO ghosts, bpy.ops.object.bake returns CANCELED, or uv.unwrap silently fails.
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단일 페이지 추출을 위해 Firecrawl의 `/scrape`를 제품 코드에 통합하세요. 앱에 이미 URL이 있으며 마크다운, HTML, 링크, 스크린샷, 메타데이터 또는 구조화된 페이지 출력이 필요한 경우에 사용하세요. 기능이 페이지 단위일 때는 광범위한 크롤링 패턴보다 이 기능을 우선적으로 사용하세요.
Use this skill when the user asks to "set up monitoring", "configure observability", "onboard new service", "create saved view", "set up notifications", "configure webhook", "set up Slack integration", "outgoing webhook", "automation action", "webhook for alerts", "create view", "saved view", "view folder", "organize dashboards", "install integration", "configure extension", "contextual data", "connect external service", "create notification connector", "set up email alerts", "configure PagerDuty", "notification routing", "deploy extension", "test webhook", "notification preset", "test notification", "webhook actions", or wants to set up, configure, or manage the observability stack for a service or team.
Use when the user asks to create, scaffold, or edit Jupyter notebooks (`.ipynb`) for experiments, explorations, or tutorials; prefer the bundled templates and run the helper script `new_notebook.py` to generate a clean starting notebook.
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Use this skill when the user asks to "set up parsing", "create parsing rule", "extract fields from logs", "regex extraction", "log parsing", "enrich logs", "add context to logs", "custom enrichment table", "lookup table", "geo enrichment", "create metric from logs", "events to metrics", "convert logs to metrics", "generate metrics from events", "recording rule", "precomputed metrics", "PromQL recording", "configure data pipeline", "transform log data", "data processing rules", "rule group", "enrichment settings", "E2M definition", "labels cardinality", "bulk delete rules", "enrichment limits", "search enrichment table", "what should I convert to metrics", "E2M not producing metrics", "E2M no series", "reduce log cost with E2M", "logs to metrics aggregation", "spans to metrics", or wants to configure how Coralogix processes, enriches, or transforms ingested data.
Firecrawl의 `/search`를 제품 코드 및 에이전트 워크플로에 통합하세요. 앱에서 데이터를 추출하기 전에 검색이 필요한 경우, 기능이 URL 대신 쿼리로 시작되는 경우, 또는 시스템이 웹을 검색하고 필요에 따라 결과 콘텐츠를 불러와야 하는 경우에 사용하세요.
ClickHouse 스키마, 쿼리 또는 구성을 검토할 때 반드시 사용해야 합니다. 권장 사항을 제시하기 전에 반드시 확인해야 하는 31개의 규칙이 포함되어 있습니다. 항상 관련 규칙 파일을 숙지하고, 답변 시 구체적인 규칙을 인용해야 합니다.