ghui-storybook-setup
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skills.sh API 기준방금 확인
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Builds and runs code under AddressSanitizer to catch buffer overflows, use-after-free, and other memory errors during fuzzing or tests. Covers -fsanitize=address builds, ASAN_OPTIONS, reading the crash report, LeakSanitizer, and the overhead and platform trade-offs. Use when fuzzing C/C++ or Rust that has unsafe blocks or FFI, when debugging a memory corruption crash, or when reading an ASan stack trace.
Systematically verifies suspected security bugs to eliminate false positives, producing a TRUE POSITIVE or FALSE POSITIVE verdict with documented evidence for each. Use when asked whether a specific finding is real, exploitable, or a false positive, or to verify or validate a suspected vulnerability — not for hunting or discovering new bugs.
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".